sand..........................60.59312% offense.......................40.16612% weatherless...................36.33014% hyperoffense..................32.08804% sandoffense...................20.17966% balance.......................18.19377% stall......................... 5.42699% semistall..................... 4.12508% sandstall..................... 3.73106% dragmag....................... 2.17573% voltturn...................... 2.11277% hail.......................... 1.69245% rain.......................... 1.37637% choice........................ 0.95741% rainoffense................... 0.67950% hailstall..................... 0.17009% monotype...................... 0.15610% trickroom..................... 0.11208% monosteel..................... 0.10935% tricksand..................... 0.10419% sun........................... 0.08560% sunoffense.................... 0.07884% multiweather.................. 0.07768% monopsychic................... 0.07040% monoelectric.................. 0.01805% monofighting.................. 0.01377% monoice....................... 0.00611% monopoison.................... 0.00066% trickhail..................... 0.00025% monofire...................... 0.00002% mononormal.................... 0.00001% monoground.................... 0.00001% monoflying.................... 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monowater..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.447) |################### -1.5|######################## |############################## -1.0|############################## |############################## -0.5|########################## |################## 0.0|######### |############## +0.5|########### |############ +1.0|######## |#### +1.5|## |##### +2.0|#### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%