weatherless...................47.98348% offense.......................40.05074% balance.......................34.17030% rain..........................23.48923% sand..........................22.15573% hyperoffense..................16.30781% sun........................... 5.91296% semistall..................... 5.80563% stall......................... 3.66552% voltturn...................... 3.05080% dragmag....................... 2.50114% rainstall..................... 1.71404% choice........................ 1.70103% monotype...................... 1.64574% hail.......................... 1.30098% rainoffense................... 1.15462% sandoffense................... 1.13511% sunoffense.................... 0.76433% multiweather.................. 0.69928% sunstall...................... 0.65049% sandstall..................... 0.56267% hailoffense................... 0.38379% trickroom..................... 0.31224% monowater..................... 0.28622% monobug....................... 0.26670% monodragon.................... 0.20490% monoghost..................... 0.18214% monopsychic................... 0.17563% hailstall..................... 0.09757% monofighting.................. 0.08782% monoice....................... 0.08456% monorock...................... 0.06505% mononormal.................... 0.06505% monoelectric.................. 0.06180% monopoison.................... 0.05854% monofire...................... 0.04553% trapper....................... 0.04553% tricksun...................... 0.04553% monograss..................... 0.04228% allweather.................... 0.03903% monoground.................... 0.03578% monoflying.................... 0.03578% monosteel..................... 0.01951% monodark...................... 0.01626% trickhail..................... 0.01626% tricksand..................... 0.01626% gravity....................... 0.00976% fear.......................... 0.00650% tailwind...................... 0.00650% sandfear...................... 0.00650% trickrain..................... 0.00325% monofairy..................... 0.00325% Stalliness (mean: -0.120) -2.0|### |###### -1.5|######## |#################### -1.0|##################### |############################## -0.5|########################## |########################## 0.0|############################## |############################## +0.5|######################## |################### +1.0|############# |####### +1.5|#### |## +2.0|# |## +2.5|### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.36%