weatherless...................41.98436% offense.......................38.26639% balance.......................33.86543% rain..........................26.30496% sand..........................25.32352% hyperoffense..................17.45602% semistall..................... 6.37499% sun........................... 5.76831% stall......................... 4.03718% voltturn...................... 3.40740% dragmag....................... 2.99380% rainstall..................... 2.00400% choice........................ 1.74796% hail.......................... 1.39424% sandoffense................... 1.13630% rainoffense................... 1.11369% monotype...................... 1.10448% sunstall...................... 0.83500% sunoffense.................... 0.75584% multiweather.................. 0.69739% sandstall..................... 0.59859% hailoffense................... 0.46249% trickroom..................... 0.21782% monowater..................... 0.20270% monobug....................... 0.19634% monopsychic................... 0.13535% monodragon.................... 0.13408% hailstall..................... 0.11870% monoghost..................... 0.09991% trapper....................... 0.06347% monofighting.................. 0.05940% monoelectric.................. 0.05120% tricksun...................... 0.05065% monorock...................... 0.03747% monoflying.................... 0.03567% mononormal.................... 0.03468% monoground.................... 0.02993% monoice....................... 0.02750% monofire...................... 0.02242% monograss..................... 0.02159% allweather.................... 0.01970% monopoison.................... 0.01692% monosteel..................... 0.01631% tricksand..................... 0.01349% trickhail..................... 0.01325% gravity....................... 0.01166% monodark...................... 0.01122% tailwind...................... 0.00898% trickrain..................... 0.00351% fear.......................... 0.00304% sandfear...................... 0.00304% monofairy..................... 0.00208% Stalliness (mean: -0.115) -2.0|### |###### -1.5|######## |####################### -1.0|##################### |############################## -0.5|######################## |######################## 0.0|############################ |############################# +0.5|######################### |################### +1.0|############## |####### +1.5|#### |## +2.0|# |## +2.5|### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.36%