offense.......................34.26210% balance.......................33.29302% weatherless...................31.99487% sand..........................31.06068% rain..........................29.73580% hyperoffense..................20.87431% semistall..................... 6.46467% sun........................... 5.61922% stall......................... 5.10590% dragmag....................... 4.40327% voltturn...................... 4.02884% hail.......................... 2.31096% rainstall..................... 2.31005% choice........................ 1.90916% sunstall...................... 1.52134% sandoffense................... 1.17429% rainoffense................... 1.05098% hailoffense................... 1.01563% sunoffense.................... 0.87375% multiweather.................. 0.71941% sandstall..................... 0.56631% hailstall..................... 0.32653% monotype...................... 0.27357% monopsychic................... 0.10936% monodragon.................... 0.07221% monowater..................... 0.05079% gravity....................... 0.04081% trickroom..................... 0.03718% monoflying.................... 0.02396% tricksun...................... 0.01432% monoelectric.................. 0.01008% mononormal.................... 0.00227% monosteel..................... 0.00206% monorock...................... 0.00137% monoghost..................... 0.00059% monoice....................... 0.00044% monobug....................... 0.00019% monopoison.................... 0.00016% monofighting.................. 0.00010% trapper....................... 0.00007% allweather.................... 0.00004% monograss..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% sandfear...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.112) -2.0|##### |####### -1.5|####### |############################## -1.0|######################## |######################### -0.5|################### |###################### 0.0|###################### |############################# +0.5|######################## |#################### +1.0|############### |######## +1.5|##### |#### +2.0|# |### +2.5|#### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.36%