balance.......................37.93255% sand..........................36.57931% offense.......................28.74741% rain..........................27.58935% weatherless...................24.35945% hyperoffense..................16.49698% stall......................... 8.49238% semistall..................... 8.33068% sun........................... 6.78479% hail.......................... 4.83795% voltturn...................... 4.20533% sunstall...................... 3.42330% dragmag....................... 2.59354% rainstall..................... 2.29275% choice........................ 1.82300% hailoffense................... 1.52680% hailstall..................... 1.35453% sandoffense................... 0.76333% sandstall..................... 0.67609% sunoffense.................... 0.39904% rainoffense................... 0.39815% monotype...................... 0.19194% gravity....................... 0.15740% multiweather.................. 0.15061% monopsychic................... 0.10043% monodragon.................... 0.06100% monowater..................... 0.01791% monoflying.................... 0.01004% trickroom..................... 0.00271% monoelectric.................. 0.00171% tricksun...................... 0.00046% monosteel..................... 0.00042% mononormal.................... 0.00024% monorock...................... 0.00015% monoice....................... 0.00003% monoghost..................... 0.00002% monopoison.................... 0.00000% monobug....................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% sandfear...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.124) -2.0|##### |######### -1.5|######## |################# -1.0|############### |################## -0.5|############### |######################### 0.0|############################ |############################## +0.5|############################# |####################### +1.0|################### |############## +1.5|##### |####### +2.0|### |#### +2.5|####### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.35%