weatherless...................74.79212% balance.......................42.57065% offense.......................37.27437% sand..........................17.26857% hyperoffense.................. 9.00809% semistall..................... 6.74736% sun........................... 6.68922% voltturn...................... 5.38415% stall......................... 4.39952% rain.......................... 3.06087% multiweather.................. 2.34039% dragmag....................... 1.16648% choice........................ 1.08654% trickroom..................... 1.05005% sunoffense.................... 1.01499% monotype...................... 0.89047% sandoffense................... 0.64426% hail.......................... 0.54117% sandstall..................... 0.34784% monorock...................... 0.14761% rainoffense................... 0.12139% monowater..................... 0.10061% monosteel..................... 0.07466% monoelectric.................. 0.07453% monodragon.................... 0.07401% monoice....................... 0.05667% monograss..................... 0.05600% mononormal.................... 0.05439% monoflying.................... 0.04456% monoground.................... 0.04445% monofire...................... 0.03889% tricksand..................... 0.03647% monoghost..................... 0.03441% monodark...................... 0.03127% monopoison.................... 0.02981% monofairy..................... 0.02936% sunstall...................... 0.02798% monobug....................... 0.02530% rainstall..................... 0.02417% monopsychic................... 0.01990% hailstall..................... 0.01380% tailwind...................... 0.01274% monofighting.................. 0.01271% trapper....................... 0.00440% allweather.................... 0.00289% Stalliness (mean: 0.068) -2.0|# |### -1.5|###### |###### -1.0|########## |############# -0.5|##################### |####################### 0.0|############################## |########################### +0.5|###################### |################ +1.0|########### |###### +1.5|#### |### +2.0|### |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.48%