weatherless...................73.00816% balance.......................49.04023% offense.......................29.81113% sand..........................20.25369% hyperoffense..................10.03385% sun........................... 7.56398% voltturn...................... 7.05171% semistall..................... 5.99638% stall......................... 5.11840% multiweather.................. 4.00698% rain.......................... 3.09670% sunoffense.................... 2.36040% choice........................ 1.85582% trickroom..................... 1.37606% dragmag....................... 0.95935% sandoffense................... 0.45125% monotype...................... 0.30569% sandstall..................... 0.30139% monorock...................... 0.17172% hail.......................... 0.08445% monowater..................... 0.04552% monograss..................... 0.04541% rainoffense................... 0.03697% hailstall..................... 0.01789% tricksand..................... 0.01764% monoelectric.................. 0.01236% trapper....................... 0.01160% monosteel..................... 0.00704% monoice....................... 0.00675% monobug....................... 0.00600% monoground.................... 0.00403% mononormal.................... 0.00203% monoflying.................... 0.00201% monodragon.................... 0.00184% monopsychic................... 0.00062% tailwind...................... 0.00039% sunstall...................... 0.00034% monofairy..................... 0.00029% monofire...................... 0.00024% monodark...................... 0.00002% monofighting.................. 0.00002% rainstall..................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.117) -2.0|# |### -1.5|######### |#### -1.0|##### |####### -0.5|############### |################## 0.0|############################## |###################### +0.5|######################## |############## +1.0|############ |##### +1.5|### |## +2.0|#### | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.56%