weatherless...................74.98177% balance.......................46.75091% offense.......................28.91870% sand..........................22.91236% hyperoffense..................11.93760% semistall..................... 7.20684% stall......................... 5.18595% sun........................... 5.06836% voltturn...................... 4.82462% choice........................ 4.78777% multiweather.................. 4.02014% dragmag....................... 1.11486% rain.......................... 1.05349% trickroom..................... 0.89119% sandstall..................... 0.74013% sunoffense.................... 0.70061% sandoffense................... 0.36804% rainoffense................... 0.01530% trapper....................... 0.01038% monotype...................... 0.00835% tricksand..................... 0.00519% hail.......................... 0.00417% monobug....................... 0.00229% monosteel..................... 0.00184% monowater..................... 0.00121% monorock...................... 0.00109% monoelectric.................. 0.00086% monoground.................... 0.00070% monodragon.................... 0.00013% monoice....................... 0.00012% mononormal.................... 0.00004% monoflying.................... 0.00003% monopsychic................... 0.00002% monofairy..................... 0.00001% monofire...................... 0.00001% sunstall...................... 0.00001% hailstall..................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.070) -2.0|# |#### -1.5|######### |### -1.0|### |##### -0.5|############## |################ 0.0|############################## |################## +0.5|############# |########### +1.0|############ |##### +1.5|### |# +2.0|### | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.65%