weatherless...................69.27589% balance.......................33.78125% offense.......................31.05662% hyperoffense..................20.64041% sun...........................17.89502% voltturn......................14.77378% rain..........................11.23665% stall......................... 8.92328% semistall..................... 5.59844% sunoffense.................... 5.56384% rainoffense................... 5.38756% monotype...................... 2.09063% sand.......................... 1.70780% dragmag....................... 1.29431% sandoffense................... 0.80992% trickroom..................... 0.73130% choice........................ 0.70449% multiweather.................. 0.67929% hail.......................... 0.56526% monofire...................... 0.39307% monowater..................... 0.38288% rainstall..................... 0.27252% monoghost..................... 0.25105% sunstall...................... 0.22625% monoelectric.................. 0.19431% monopsychic................... 0.18891% monofairy..................... 0.16643% monoflying.................... 0.13225% monograss..................... 0.09795% sandstall..................... 0.08678% trickrain..................... 0.08491% monosteel..................... 0.08024% mononormal.................... 0.06488% monobug....................... 0.06486% hailoffense................... 0.05736% gravity....................... 0.05410% tricksun...................... 0.03697% monorock...................... 0.03389% monoice....................... 0.02455% monopoison.................... 0.01585% monodark...................... 0.00059% monofighting.................. 0.00034% monodragon.................... 0.00025% tailwind...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.012) -2.0|###### |#### -1.5|################### |##################### -1.0|######################### |################## -0.5|############################# |################## 0.0|############################## |######################### +0.5|############################## |################# +1.0|######################### |######## +1.5|######## |############# +2.0|#### |##### +2.5|## |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.32%