weatherless...................65.07900% balance.......................46.46783% offense.......................46.08999% sand..........................12.53149% rain..........................10.89993% sun........................... 9.11381% trickroom..................... 5.18090% tailwind...................... 5.10648% hail.......................... 4.33364% hyperoffense.................. 3.82986% semistall..................... 3.31463% voltturn...................... 2.48454% monotype...................... 2.20975% multiweather.................. 1.66590% tricksand..................... 1.35104% rainoffense................... 0.55530% dragmag....................... 0.51523% trickrain..................... 0.42363% monoice....................... 0.41218% monowater..................... 0.38928% monofire...................... 0.32631% stall......................... 0.29769% gravity....................... 0.28624% tricksun...................... 0.23471% sandoffense................... 0.20037% monograss..................... 0.17747% monofairy..................... 0.17747% sunoffense.................... 0.17174% monodark...................... 0.14312% monobug....................... 0.13739% mononormal.................... 0.12594% monoelectric.................. 0.12022% trickhail..................... 0.07442% monodragon.................... 0.05725% hailoffense................... 0.05152% hailstall..................... 0.04580% monopoison.................... 0.03435% batonpass..................... 0.03435% sandstall..................... 0.03435% monopsychic................... 0.02862% monofighting.................. 0.02862% trapper....................... 0.02290% monoflying.................... 0.01717% monosteel..................... 0.01145% monoghost..................... 0.01145% monoground.................... 0.01145% sunstall...................... 0.00572% Stalliness (mean: -0.004) -1.5|# |#### -1.0|###### |############### -0.5|########################### |############################# 0.0|############################## |############################ +0.5|####################### |############### +1.0|####### |## +1.5|## | more negative = more offensive, more positive = more stall one # = 0.53%