weatherless...................62.43798% balance.......................48.18039% offense.......................45.06646% sand..........................14.16379% rain..........................11.23382% sun........................... 9.61787% tailwind...................... 6.87897% trickroom..................... 5.37125% hail.......................... 4.24764% semistall..................... 3.33866% hyperoffense.................. 3.17185% voltturn...................... 3.14497% monotype...................... 1.74904% multiweather.................. 1.45230% tricksand..................... 1.41129% rainoffense................... 0.51642% dragmag....................... 0.50014% monoice....................... 0.43257% gravity....................... 0.32836% monowater..................... 0.27822% tricksun...................... 0.25623% stall......................... 0.24265% monofire...................... 0.23091% sandoffense................... 0.22836% trickrain..................... 0.18812% mononormal.................... 0.15722% monograss..................... 0.15547% sunoffense.................... 0.14381% monodark...................... 0.13870% monoelectric.................. 0.08342% trickhail..................... 0.08238% monofairy..................... 0.07030% monobug....................... 0.06030% monodragon.................... 0.04570% sandstall..................... 0.02976% monopoison.................... 0.02880% batonpass..................... 0.02257% monofighting.................. 0.02163% hailstall..................... 0.02084% hailoffense................... 0.01977% monopsychic................... 0.01735% trapper....................... 0.01301% monoflying.................... 0.01139% monoground.................... 0.00732% monosteel..................... 0.00491% monoghost..................... 0.00482% sunstall...................... 0.00342% Stalliness (mean: 0.015) -1.5|# |### -1.0|##### |################ -0.5|######################### |############################ 0.0|############################## |############################# +0.5|######################## |############### +1.0|####### |## +1.5|## | more negative = more offensive, more positive = more stall one # = 0.53%