weatherless...................54.16214% balance.......................49.03160% offense.......................45.28505% sand..........................20.92302% tailwind......................14.35317% rain..........................12.08923% sun...........................10.03069% trickroom..................... 5.52770% semistall..................... 4.15187% hail.......................... 3.38915% voltturn...................... 2.49382% tricksand..................... 1.81680% hyperoffense.................. 1.38442% monotype...................... 0.75893% gravity....................... 0.48855% dragmag....................... 0.48645% multiweather.................. 0.46287% monoice....................... 0.39484% tricksun...................... 0.34079% rainoffense................... 0.27603% sandoffense................... 0.27424% mononormal.................... 0.18571% trickhail..................... 0.17371% stall......................... 0.14705% sunoffense.................... 0.11259% monofire...................... 0.06507% monograss..................... 0.04358% monodark...................... 0.02489% monowater..................... 0.02418% monoflying.................... 0.00522% monobug....................... 0.00495% monofairy..................... 0.00486% sandstall..................... 0.00444% monofighting.................. 0.00361% trickrain..................... 0.00169% monopsychic................... 0.00126% monodragon.................... 0.00057% hailstall..................... 0.00050% hailoffense................... 0.00021% monopoison.................... 0.00011% monosteel..................... 0.00004% monoelectric.................. 0.00002% sunstall...................... 0.00000% batonpass..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.042) -1.5|# |# -1.0|## |###################### -0.5|############### |########################## 0.0|########################## |############################## +0.5|################### |############### +1.0|##### |## +1.5|### | more negative = more offensive, more positive = more stall one # = 0.60%