weatherless...................62.67270% offense.......................50.99857% sand..........................30.70686% balance.......................24.78657% hyperoffense..................18.92351% sun........................... 7.27717% stall......................... 3.03595% semistall..................... 2.25540% multiweather.................. 2.08531% voltturn...................... 1.83480% sunoffense.................... 1.39167% sandstall..................... 1.14682% sandoffense................... 1.12950% rain.......................... 0.98510% hail.......................... 0.46613% dragmag....................... 0.41776% monotype...................... 0.26531% tailwind...................... 0.24352% hailoffense................... 0.16960% monowater..................... 0.13942% batonpass..................... 0.10174% trickroom..................... 0.09709% rainoffense................... 0.08750% monograss..................... 0.03208% monorock...................... 0.02008% monosteel..................... 0.01598% monofighting.................. 0.01027% monoground.................... 0.01005% monopoison.................... 0.00992% trickhail..................... 0.00716% monobug....................... 0.00713% monoghost..................... 0.00553% monodragon.................... 0.00492% mononormal.................... 0.00278% monopsychic................... 0.00243% monoelectric.................. 0.00224% monoice....................... 0.00135% tricksand..................... 0.00111% allweather.................... 0.00059% gravity....................... 0.00047% monodark...................... 0.00037% monoflying.................... 0.00031% monofire...................... 0.00026% monofairy..................... 0.00022% trapper....................... 0.00001% trickrain..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.302) -2.0| |# -1.5|############# |########### -1.0|###################### |##################### -0.5|############################## |######################### 0.0|####################### |################ +0.5|############### |### +1.0|###### |## +1.5|### |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%