weatherless...................81.46324% offense.......................51.90016% hyperoffense..................27.74966% balance.......................14.33358% hail.......................... 7.63999% rain.......................... 5.41178% sand.......................... 4.45343% stall......................... 4.05911% voltturn...................... 3.45020% hailoffense................... 3.11705% semistall..................... 1.95748% sun........................... 1.57014% rainoffense................... 1.29666% trickroom..................... 1.29353% tailwind...................... 1.17082% batonpass..................... 0.75038% multiweather.................. 0.53858% sandoffense................... 0.19634% monotype...................... 0.09761% monobug....................... 0.06869% monopoison.................... 0.02286% monosteel..................... 0.00606% dragmag....................... 0.00004% sunoffense.................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.504) |### -2.0|## |## -1.5|############# |######################## -1.0|############### |############################## -0.5|############################# |################ 0.0|########### |##### +0.5|########### |#### +1.0|## |# +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.57%