weatherless...................83.41263% offense.......................52.82364% hyperoffense..................26.09723% balance.......................12.31114% stall......................... 7.12605% hail.......................... 6.77449% rain.......................... 4.00960% sand.......................... 3.82871% hailoffense................... 2.81335% sun........................... 2.49284% voltturn...................... 2.30027% rainoffense................... 1.70890% semistall..................... 1.64193% trickroom..................... 1.02623% tailwind...................... 1.00368% batonpass..................... 0.90817% multiweather.................. 0.51828% sandoffense................... 0.14676% monotype...................... 0.01582% monobug....................... 0.01486% monosteel..................... 0.00067% monopoison.................... 0.00029% dragmag....................... 0.00000% sunoffense.................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.429) |### -2.0|# |# -1.5|########### |####################### -1.0|############## |#################### -0.5|############################## |################ 0.0|########## |##### +0.5|########## |# +1.0|## |# +1.5|###### |### +2.0|# | +2.5|### | more negative = more offensive, more positive = more stall one # = 0.62%