offense.......................53.13582% rain..........................39.65301% sun...........................39.06952% weatherless...................36.55114% balance.......................34.42561% multiweather..................18.72285% hyperoffense.................. 9.31100% trickroom..................... 5.15940% tailwind...................... 2.98511% semistall..................... 2.51955% monotype...................... 2.47894% sand.......................... 2.15564% tricksun...................... 2.03815% sunoffense.................... 1.68908% trickrain..................... 1.50429% hail.......................... 1.42403% rainoffense................... 1.29640% stall......................... 0.60802% choice........................ 0.55488% voltturn...................... 0.54548% dragmag....................... 0.47542% monofairy..................... 0.45393% monowater..................... 0.36611% monoghost..................... 0.32628% sandoffense................... 0.27378% monopsychic................... 0.22435% mononormal.................... 0.18298% batonpass..................... 0.15881% monodragon.................... 0.15011% gravity....................... 0.10835% monoice....................... 0.10808% rainstall..................... 0.09427% monograss..................... 0.09073% monoelectric.................. 0.08144% monosteel..................... 0.08074% monofire...................... 0.07966% monodark...................... 0.07938% monoflying.................... 0.06607% monobug....................... 0.05997% tricksand..................... 0.05528% trapper....................... 0.05165% monopoison.................... 0.04615% sunstall...................... 0.04606% sandstall..................... 0.03876% monoground.................... 0.03511% trickhail..................... 0.03418% monorock...................... 0.03125% hailstall..................... 0.02684% monofighting.................. 0.02150% hailoffense................... 0.02093% Stalliness (mean: -0.180) |# -1.5|### |####### -1.0|############# |################### -0.5|############################ |############################## 0.0|########################### |####################### +0.5|############### |######### +1.0|##### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%