weatherless...................79.88356% offense.......................48.21358% balance.......................35.76825% sun...........................11.55922% hyperoffense.................. 9.40358% trickroom..................... 6.79068% semistall..................... 5.33939% hail.......................... 3.52173% sand.......................... 3.34564% tailwind...................... 2.88838% monotype...................... 2.64698% rain.......................... 2.38285% voltturn...................... 1.33201% stall......................... 1.27521% tricksun...................... 1.26385% sunoffense.................... 1.11616% trickhail..................... 0.63334% choice........................ 0.61914% multiweather.................. 0.60494% monoice....................... 0.38057% monoelectric.................. 0.32093% monowater..................... 0.27833% monorock...................... 0.27833% monobug....................... 0.27265% hailoffense................... 0.26129% tricksand..................... 0.22437% mononormal.................... 0.19881% batonpass..................... 0.18745% monograss..................... 0.17325% dragmag....................... 0.14201% monofighting.................. 0.13348% monopoison.................... 0.12780% monoghost..................... 0.10792% monopsychic................... 0.09656% sunstall...................... 0.09088% sandstall..................... 0.09088% monosteel..................... 0.07100% gravity....................... 0.06248% monoflying.................... 0.05964% monofire...................... 0.05396% monodark...................... 0.05112% rainoffense................... 0.04260% monoground.................... 0.02840% sandoffense................... 0.01420% monofairy..................... 0.01420% trapper....................... 0.01420% monodragon.................... 0.00568% hailstall..................... 0.00284% Stalliness (mean: -0.099) |# -1.5|### |######## -1.0|############# |################### -0.5|############################## |############################# 0.0|############################# |######################## +0.5|################### |########### +1.0|######## |###### +1.5|## |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.49%