weatherless...................79.18863% offense.......................48.02171% balance.......................36.38644% sun...........................11.50653% hyperoffense.................. 8.60061% trickroom..................... 8.16941% semistall..................... 5.64013% sand.......................... 3.76552% hail.......................... 3.71430% tailwind...................... 3.68505% monotype...................... 2.46366% rain.......................... 2.40685% tricksun...................... 1.72159% stall......................... 1.35110% voltturn...................... 1.35108% sunoffense.................... 1.01581% trickhail..................... 0.80495% choice........................ 0.57844% multiweather.................. 0.51520% monorock...................... 0.38812% monoice....................... 0.38412% monobug....................... 0.34191% hailoffense................... 0.30555% tricksand..................... 0.26198% monoelectric.................. 0.25133% monowater..................... 0.22648% monofighting.................. 0.14939% dragmag....................... 0.14819% mononormal.................... 0.14355% batonpass..................... 0.13148% monopoison.................... 0.11024% sunstall...................... 0.10172% monopsychic................... 0.10094% sandstall..................... 0.09716% monograss..................... 0.09691% monoghost..................... 0.06607% gravity....................... 0.05669% monosteel..................... 0.05145% monofire...................... 0.04988% rainoffense................... 0.03605% monodark...................... 0.03568% monoflying.................... 0.03137% monoground.................... 0.02545% sandoffense................... 0.01456% monofairy..................... 0.01192% trapper....................... 0.01047% monodragon.................... 0.00481% hailstall..................... 0.00302% Stalliness (mean: -0.080) |# -1.5|### |######## -1.0|########### |################## -0.5|############################## |############################## 0.0|############################ |######################## +0.5|#################### |########## +1.0|######### |###### +1.5|## |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.50%