weatherless...................77.05993% offense.......................47.03456% balance.......................36.88981% sun...........................12.00275% trickroom.....................11.91741% tailwind...................... 8.05537% hyperoffense.................. 7.66024% semistall..................... 5.75722% sand.......................... 4.72140% hail.......................... 4.64136% tricksun...................... 3.25687% stall......................... 2.65818% monotype...................... 2.39321% rain.......................... 1.93645% voltturn...................... 1.23743% trickhail..................... 1.08886% monorock...................... 1.06805% sunoffense.................... 0.93425% choice........................ 0.62142% monobug....................... 0.44960% monoice....................... 0.41994% hailoffense................... 0.41413% multiweather.................. 0.35751% tricksand..................... 0.34052% sunstall...................... 0.11802% monofighting.................. 0.08330% monowater..................... 0.08171% dragmag....................... 0.07774% monopsychic................... 0.07399% monofire...................... 0.06795% monoelectric.................. 0.06646% gravity....................... 0.06545% batonpass..................... 0.05158% sandstall..................... 0.03208% monograss..................... 0.02795% sandoffense................... 0.02513% monoghost..................... 0.02095% rainoffense................... 0.02028% mononormal.................... 0.01855% monopoison.................... 0.00887% monoflying.................... 0.00268% monosteel..................... 0.00185% monoground.................... 0.00093% monofairy..................... 0.00069% trapper....................... 0.00003% monodark...................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.035) |# -1.5|## |######## -1.0|######### |################ -0.5|############################# |############################## 0.0|########################## |####################### +0.5|###################### |######## +1.0|######### |###### +1.5|## |##### +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%