weatherless...................80.78501% offense.......................46.03130% balance.......................37.92576% tailwind......................19.05383% trickroom..................... 9.41184% sun........................... 8.79629% stall......................... 7.38328% semistall..................... 5.90794% sand.......................... 4.57709% hail.......................... 4.48455% hyperoffense.................. 2.75173% tricksun...................... 2.27571% rain.......................... 1.45573% sunoffense.................... 1.18183% trickhail..................... 0.81092% tricksand..................... 0.66002% monotype...................... 0.55851% voltturn...................... 0.54288% choice........................ 0.46346% monorock...................... 0.26970% hailoffense................... 0.25052% monofire...................... 0.10851% multiweather.................. 0.09816% monoice....................... 0.06716% monobug....................... 0.04872% monopsychic................... 0.02888% monowater..................... 0.02036% dragmag....................... 0.01895% sandoffense................... 0.01221% batonpass..................... 0.00996% rainoffense................... 0.00756% monofighting.................. 0.00645% monoghost..................... 0.00358% sandstall..................... 0.00299% sunstall...................... 0.00295% monoelectric.................. 0.00269% monopoison.................... 0.00081% mononormal.................... 0.00064% monograss..................... 0.00047% monoflying.................... 0.00043% gravity....................... 0.00035% monosteel..................... 0.00012% monofairy..................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.115) | -1.5| |### -1.0|#### |############# -0.5|############################ |############################## 0.0|################### |##################### +0.5|########################## |#### +1.0|########## |###### +1.5|# |############# +2.0| | more negative = more offensive, more positive = more stall one # = 0.56%