weatherless...................96.92105% offense.......................40.41349% balance.......................31.35701% hyperoffense..................19.71694% voltturn...................... 8.57361% semistall..................... 4.58721% stall......................... 3.92535% sun........................... 2.13820% trickroom..................... 1.84265% monotype...................... 0.93936% sand.......................... 0.75066% sunoffense.................... 0.35105% choice........................ 0.34966% monoelectric.................. 0.16789% sandstall..................... 0.13737% monoghost..................... 0.12765% rain.......................... 0.10823% monowater..................... 0.09990% hail.......................... 0.09297% dragmag....................... 0.07631% mononormal.................... 0.07631% tailwind...................... 0.07354% monorock...................... 0.07215% monoflying.................... 0.07215% monoground.................... 0.06383% monobug....................... 0.06244% monosteel..................... 0.05828% monofire...................... 0.04579% monodragon.................... 0.04440% monopoison.................... 0.03746% sunstall...................... 0.03608% monopsychic................... 0.03608% trickhail..................... 0.03191% sandoffense................... 0.02498% monofairy..................... 0.02498% monofighting.................. 0.02359% gravity....................... 0.02220% monograss..................... 0.01943% monodark...................... 0.01665% monoice....................... 0.01526% multiweather.................. 0.01110% hailoffense................... 0.00833% tricksun...................... 0.00278% Stalliness (mean: -0.187) |######## -1.5|################### |############## -1.0|################# |###################### -0.5|########################## |########################## 0.0|############################## |######################### +0.5|#################### |############ +1.0|######### |##### +1.5|### |## +2.0|# |## +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%