weatherless...................96.98078% offense.......................38.09954% balance.......................32.12356% hyperoffense..................20.32014% voltturn...................... 9.91022% semistall..................... 4.82796% stall......................... 4.62880% sun........................... 2.12164% trickroom..................... 2.01292% sand.......................... 0.76350% monotype...................... 0.65412% sunoffense.................... 0.35282% choice........................ 0.30134% sandstall..................... 0.13877% monoelectric.................. 0.12887% monoghost..................... 0.10849% rain.......................... 0.09195% dragmag....................... 0.07761% monowater..................... 0.05315% monoground.................... 0.04968% hail.......................... 0.04919% mononormal.................... 0.04525% monoflying.................... 0.04055% monofire...................... 0.04022% monosteel..................... 0.03994% monopoison.................... 0.03992% tailwind...................... 0.03737% monorock...................... 0.03235% sunstall...................... 0.03094% monobug....................... 0.02620% monopsychic................... 0.02477% monodragon.................... 0.02410% gravity....................... 0.01934% sandoffense................... 0.01899% monofairy..................... 0.01595% monofighting.................. 0.01574% monoice....................... 0.01288% monograss..................... 0.01159% monodark...................... 0.01061% trickhail..................... 0.01059% multiweather.................. 0.00706% hailoffense................... 0.00649% tricksun...................... 0.00194% Stalliness (mean: -0.160) |######## -1.5|##################### |############## -1.0|################# |#################### -0.5|######################## |########################## 0.0|############################## |########################## +0.5|#################### |############# +1.0|########## |##### +1.5|### |## +2.0|# |## +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%