weatherless...................98.08749% balance.......................36.21569% offense.......................31.74470% hyperoffense..................17.31303% voltturn......................15.08772% stall......................... 8.04142% semistall..................... 6.68516% trickroom..................... 1.73050% sun........................... 1.32859% sand.......................... 0.56559% choice........................ 0.27595% sunoffense.................... 0.25129% monotype...................... 0.23863% monopoison.................... 0.13666% dragmag....................... 0.10657% monoghost..................... 0.02627% sandoffense................... 0.02094% monoground.................... 0.01956% sandstall..................... 0.01934% rain.......................... 0.01620% monoelectric.................. 0.01195% monosteel..................... 0.00901% monofire...................... 0.00885% monoice....................... 0.00687% gravity....................... 0.00666% mononormal.................... 0.00654% monowater..................... 0.00556% sunstall...................... 0.00458% monorock...................... 0.00354% tailwind...................... 0.00320% monopsychic................... 0.00319% hail.......................... 0.00213% monodragon.................... 0.00054% monofairy..................... 0.00016% monodark...................... 0.00013% monoflying.................... 0.00010% monobug....................... 0.00003% trickhail..................... 0.00002% multiweather.................. 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% tricksun...................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.046) |##### -1.5|################## |############ -1.0|############## |################ -0.5|################ |###################### 0.0|########################## |############################## +0.5|###################### |############## +1.0|############# |######## +1.5|## |###### +2.0|## |# +2.5|# |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%