weatherless...................89.83700% offense.......................54.30340% hyperoffense..................35.96988% balance....................... 9.03138% hail.......................... 6.43351% voltturn...................... 3.51990% hailoffense................... 3.03595% monotype...................... 1.87194% sand.......................... 1.78289% sun........................... 1.03357% rain.......................... 0.97870% semistall..................... 0.56851% sunoffense.................... 0.54872% monowater..................... 0.47406% trickroom..................... 0.44527% choice........................ 0.35622% rainoffense................... 0.35442% monodark...................... 0.24378% sandoffense................... 0.24018% monopoison.................... 0.15112% monograss..................... 0.14662% mononormal.................... 0.14123% stall......................... 0.12684% monoice....................... 0.10884% monorock...................... 0.10615% monobug....................... 0.10075% dragmag....................... 0.09355% monofighting.................. 0.08815% monosteel..................... 0.08186% multiweather.................. 0.06477% monofire...................... 0.05667% monodragon.................... 0.04588% monoflying.................... 0.04228% monofairy..................... 0.04048% monoground.................... 0.03058% monopsychic................... 0.02879% monoghost..................... 0.02789% monoelectric.................. 0.02249% tailwind...................... 0.01169% gravity....................... 0.01079% tricksand..................... 0.00989% trickhail..................... 0.00630% sandstall..................... 0.00270% trapper....................... 0.00270% trickrain..................... 0.00090% hailstall..................... 0.00090% Stalliness (mean: -0.768) |## -2.0|#### |########## -1.5|#################### |####################### -1.0|############################## |############################# -0.5|############################## |####################### 0.0|################# |####### +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.50%