weatherless...................90.42765% offense.......................55.09299% hyperoffense..................35.19604% balance....................... 9.05134% hail.......................... 6.48226% voltturn...................... 4.14309% hailoffense................... 3.38433% sand.......................... 1.43242% monotype...................... 1.30250% sun........................... 0.95452% rain.......................... 0.76230% sunoffense.................... 0.55776% semistall..................... 0.53566% trickroom..................... 0.51450% choice........................ 0.34274% rainoffense................... 0.28573% monodark...................... 0.27422% monowater..................... 0.26418% sandoffense................... 0.19358% monopoison.................... 0.14232% stall......................... 0.12398% mononormal.................... 0.09021% monorock...................... 0.08796% monoice....................... 0.07713% dragmag....................... 0.07273% monograss..................... 0.06492% monosteel..................... 0.06046% multiweather.................. 0.05769% monobug....................... 0.05732% monofighting.................. 0.04621% monofire...................... 0.03398% monodragon.................... 0.03355% monoflying.................... 0.02013% monoground.................... 0.01961% monoghost..................... 0.01926% monofairy..................... 0.01901% monopsychic................... 0.01425% monoelectric.................. 0.01183% tricksand..................... 0.00817% tailwind...................... 0.00733% gravity....................... 0.00674% trapper....................... 0.00462% trickhail..................... 0.00431% sandstall..................... 0.00173% hailstall..................... 0.00058% trickrain..................... 0.00024% Stalliness (mean: -0.760) |## -2.0|#### |########## -1.5|################### |###################### -1.0|############################ |############################ -0.5|############################## |######################## 0.0|################# |####### +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.51%