weatherless...................92.08494% offense.......................59.46055% hyperoffense..................29.53193% balance.......................10.34110% hail.......................... 6.41726% voltturn...................... 5.22978% hailoffense................... 4.25766% sand.......................... 0.69045% monotype...................... 0.66351% trickroom..................... 0.62456% semistall..................... 0.58470% sun........................... 0.46540% rain.......................... 0.42730% monowater..................... 0.36243% choice........................ 0.22908% sunoffense.................... 0.21143% rainoffense................... 0.16966% monodark...................... 0.09602% multiweather.................. 0.08403% stall......................... 0.08173% sandoffense................... 0.07533% monofighting.................. 0.05204% dragmag....................... 0.04057% monorock...................... 0.03795% mononormal.................... 0.02406% monodragon.................... 0.02071% monoground.................... 0.01853% monopoison.................... 0.01649% monoice....................... 0.01194% trapper....................... 0.01186% monograss..................... 0.01007% monosteel..................... 0.00625% monobug....................... 0.00325% monofire...................... 0.00172% monoghost..................... 0.00133% monopsychic................... 0.00103% monofairy..................... 0.00057% tricksand..................... 0.00055% monoflying.................... 0.00051% tailwind...................... 0.00037% gravity....................... 0.00028% monoelectric.................. 0.00022% trickhail..................... 0.00007% sandstall..................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.686) |# -2.0|## |####### -1.5|################# |############### -1.0|####################### |########################## -0.5|############################## |########################## 0.0|################## |######## +0.5|## |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.56%