weatherless...................93.32434% offense.......................60.94125% hyperoffense..................23.67583% balance.......................14.51210% hail.......................... 5.72223% voltturn...................... 5.69967% hailoffense................... 4.41390% semistall..................... 0.83162% sand.......................... 0.50714% rain.......................... 0.48553% monotype...................... 0.37176% monowater..................... 0.31829% multiweather.................. 0.23292% sun........................... 0.19370% rainoffense................... 0.14369% sunoffense.................... 0.09135% trickroom..................... 0.08291% choice........................ 0.05615% stall......................... 0.03921% trapper....................... 0.02479% monorock...................... 0.01316% monodark...................... 0.01313% sandoffense................... 0.01209% monodragon.................... 0.00999% monofighting.................. 0.00439% mononormal.................... 0.00395% monoground.................... 0.00357% dragmag....................... 0.00258% monoice....................... 0.00258% monopoison.................... 0.00132% monograss..................... 0.00100% monobug....................... 0.00028% monosteel..................... 0.00019% monofairy..................... 0.00006% monofire...................... 0.00004% monoghost..................... 0.00003% gravity....................... 0.00002% monoelectric.................. 0.00001% tailwind...................... 0.00001% monopsychic................... 0.00001% monoflying.................... 0.00001% trickhail..................... 0.00000% tricksand..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.572) |## -2.0|## |#### -1.5|############# |########## -1.0|############### |################### -0.5|######################### |############################## 0.0|################ |############# +0.5|### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.65%