weatherless...................62.97239% offense.......................58.66694% balance.......................25.19269% sun...........................23.67831% hyperoffense..................12.35272% rain..........................11.29503% sand.......................... 7.71281% multiweather.................. 7.08295% semistall..................... 2.65356% monotype...................... 2.35646% hail.......................... 1.72490% voltturn...................... 1.40742% sunoffense.................... 1.30216% stall......................... 1.13409% rainoffense................... 0.86245% sandoffense................... 0.59760% trickroom..................... 0.47876% monopsychic................... 0.32936% monowater..................... 0.30899% monobug....................... 0.21052% choice........................ 0.20373% mononormal.................... 0.18675% dragmag....................... 0.17826% monodragon.................... 0.17317% monoflying.................... 0.15959% monoground.................... 0.15110% sunstall...................... 0.14940% monosteel..................... 0.14261% monodark...................... 0.14261% hailoffense................... 0.13752% monofire...................... 0.13582% monoghost..................... 0.13412% monorock...................... 0.12903% monofairy..................... 0.11035% monograss..................... 0.09507% monoelectric.................. 0.08998% sandstall..................... 0.08658% monofighting.................. 0.07300% monoice....................... 0.06791% monopoison.................... 0.05433% tailwind...................... 0.04244% tricksun...................... 0.03905% tricksand..................... 0.02547% rainstall..................... 0.02037% gravity....................... 0.01019% hailstall..................... 0.00849% trickrain..................... 0.00509% Stalliness (mean: -0.285) -2.0|# |## -1.5|#### |######### -1.0|############### |####################### -0.5|############################## |############################# 0.0|####################### |################ +0.5|########## |###### +1.0|#### |## +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.57%