weatherless...................57.33337% offense.......................54.71706% sun...........................34.47518% balance.......................29.77290% hyperoffense.................. 8.83381% rain.......................... 5.38905% sand.......................... 4.90065% semistall..................... 4.49908% multiweather.................. 2.74755% stall......................... 2.17714% voltturn...................... 1.72106% sunoffense.................... 1.34005% trickroom..................... 1.32854% monotype...................... 1.05497% hail.......................... 0.71855% sunstall...................... 0.50095% rainoffense................... 0.32034% sandoffense................... 0.31213% monobug....................... 0.28572% sandstall..................... 0.25436% tricksun...................... 0.21290% monoghost..................... 0.10988% monodragon.................... 0.08787% monopoison.................... 0.07590% monofairy..................... 0.06761% monoflying.................... 0.06480% monopsychic................... 0.06137% monowater..................... 0.05956% monoelectric.................. 0.05901% tricksand..................... 0.04215% monofire...................... 0.03916% mononormal.................... 0.03830% gravity....................... 0.03629% dragmag....................... 0.03486% monodark...................... 0.02847% rainstall..................... 0.02435% trickrain..................... 0.02406% monosteel..................... 0.02155% hailoffense................... 0.01680% monorock...................... 0.01575% monoground.................... 0.01475% monofighting.................. 0.01317% monograss..................... 0.01145% monoice....................... 0.01043% choice........................ 0.00594% tailwind...................... 0.00422% hailstall..................... 0.00000% Stalliness (mean: -0.157) -2.0| |# -1.5|## |####### -1.0|################# |###################### -0.5|############################## |############################# 0.0|####################### |#################### +0.5|############ |######### +1.0|####### |#### +1.5|## |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%