weatherless...................97.64428% offense.......................48.94291% balance.......................28.26606% hyperoffense..................16.34461% semistall..................... 4.97377% voltturn...................... 3.54008% stall......................... 1.47265% sand.......................... 1.07267% trickroom..................... 0.72983% rain.......................... 0.63373% sun........................... 0.53763% monotype...................... 0.36362% choice........................ 0.25193% sunoffense.................... 0.19739% hail.......................... 0.15324% monoflying.................... 0.08311% rainoffense................... 0.07013% sandstall..................... 0.06753% mononormal.................... 0.06233% monofighting.................. 0.05974% monopoison.................... 0.05454% multiweather.................. 0.04156% monofire...................... 0.04156% monodark...................... 0.03117% dragmag....................... 0.02597% monoelectric.................. 0.02338% monowater..................... 0.02078% monograss..................... 0.01818% hailoffense................... 0.01818% monoice....................... 0.01818% monodragon.................... 0.01558% monopsychic................... 0.01299% monoghost..................... 0.01299% monosteel..................... 0.01039% monofairy..................... 0.01039% monobug....................... 0.00779% trapper....................... 0.00779% monorock...................... 0.00519% sandoffense................... 0.00260% rainstall..................... 0.00260% Stalliness (mean: -0.235) -2.0|## |### -1.5|####### |########### -1.0|################ |################### -0.5|####################### |############################## 0.0|####################### |################## +0.5|############## |########## +1.0|###### |### +1.5|#### |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%