weatherless...................97.91530% offense.......................48.90463% balance.......................27.85223% hyperoffense..................15.91826% semistall..................... 5.68684% voltturn...................... 4.15824% stall......................... 1.63804% sand.......................... 1.04042% trickroom..................... 0.70132% rain.......................... 0.49325% sun........................... 0.46690% monotype...................... 0.26411% choice........................ 0.17995% sunoffense.................... 0.16301% hail.......................... 0.12710% monopoison.................... 0.07077% rainoffense................... 0.06495% sandstall..................... 0.05173% multiweather.................. 0.04297% monofighting.................. 0.03695% monoflying.................... 0.03080% mononormal.................... 0.02568% dragmag....................... 0.02514% monofire...................... 0.02492% monoice....................... 0.02017% hailoffense................... 0.01469% monoelectric.................. 0.01453% monograss..................... 0.01349% monowater..................... 0.01334% monodark...................... 0.01100% monofairy..................... 0.01085% monodragon.................... 0.01078% monopsychic................... 0.01000% monoghost..................... 0.00829% monosteel..................... 0.00654% monobug....................... 0.00527% trapper....................... 0.00527% rainstall..................... 0.00356% monorock...................... 0.00352% sandoffense................... 0.00176% Stalliness (mean: -0.212) -2.0|## |### -1.5|####### |########### -1.0|############### |################## -0.5|####################### |############################## 0.0|###################### |################# +0.5|############## |######### +1.0|###### |### +1.5|##### |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%