weatherless...................98.94843% offense.......................43.25394% balance.......................25.50545% hyperoffense..................15.81320% semistall.....................12.86548% voltturn...................... 4.92504% stall......................... 2.56193% sand.......................... 0.69805% sun........................... 0.32676% monotype...................... 0.20431% trickroom..................... 0.18311% sunoffense.................... 0.17624% monopoison.................... 0.16869% multiweather.................. 0.04662% choice........................ 0.04147% hail.......................... 0.04024% rain.......................... 0.03313% monoflying.................... 0.01384% mononormal.................... 0.01377% rainoffense................... 0.01056% monofairy..................... 0.00762% monoice....................... 0.00649% monofighting.................. 0.00483% monoelectric.................. 0.00285% sandstall..................... 0.00214% monodark...................... 0.00008% monofire...................... 0.00007% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.051) -2.0|## |### -1.5|######## |########## -1.0|############### |############### -0.5|###################### |############################## 0.0|###################### |################# +0.5|############## |######## +1.0|######## |### +1.5|################## |## +2.0|# | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%