weatherless...................91.32514% offense.......................47.56948% balance.......................37.64337% hyperoffense.................. 9.51129% voltturn...................... 6.50274% hail.......................... 5.81478% semistall..................... 3.90335% trickroom..................... 1.53686% rain.......................... 1.47566% stall......................... 1.37252% sun........................... 1.24161% monotype...................... 1.03137% sunoffense.................... 0.43125% choice........................ 0.35305% trickhail..................... 0.32131% hailoffense................... 0.29694% sand.......................... 0.28958% mononormal.................... 0.16604% monopsychic................... 0.14961% multiweather.................. 0.14281% rainoffense................... 0.13431% monoghost..................... 0.11390% monoice....................... 0.11220% monograss..................... 0.08330% monoelectric.................. 0.07877% monoflying.................... 0.07140% monorock...................... 0.06574% tailwind...................... 0.05894% monobug....................... 0.05384% monofighting.................. 0.04363% hailstall..................... 0.04307% monofire...................... 0.04250% monowater..................... 0.03797% monopoison.................... 0.03060% monodark...................... 0.02947% monodragon.................... 0.02267% dragmag....................... 0.01700% monoground.................... 0.01077% monosteel..................... 0.00793% monofairy..................... 0.00567% sandoffense................... 0.00510% swagplay...................... 0.00340% trapper....................... 0.00340% sandstall..................... 0.00113% rainstall..................... 0.00113% tricksun...................... 0.00057% Stalliness (mean: -0.105) |## -1.5|### |####### -1.0|############ |################# -0.5|######################## |############################ 0.0|############################## |######################## +0.5|################# |########### +1.0|###### |### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%