weatherless...................91.98160% offense.......................47.13792% balance.......................37.94380% hyperoffense.................. 9.40770% voltturn...................... 7.17864% hail.......................... 5.53121% semistall..................... 4.02936% trickroom..................... 1.70809% stall......................... 1.48122% rain.......................... 1.42393% sun........................... 0.99855% monotype...................... 0.75890% sunoffense.................... 0.46041% trickhail..................... 0.34314% choice........................ 0.30163% hailoffense................... 0.28208% sand.......................... 0.24256% multiweather.................. 0.17615% monoghost..................... 0.14923% rainoffense................... 0.13962% mononormal.................... 0.10840% monopsychic................... 0.10121% monoice....................... 0.10104% monograss..................... 0.05726% monoelectric.................. 0.04639% monorock...................... 0.04508% tailwind...................... 0.04312% monobug....................... 0.03740% monoflying.................... 0.03537% monodark...................... 0.02890% hailstall..................... 0.02706% monofighting.................. 0.02332% monofire...................... 0.02204% monowater..................... 0.01631% dragmag....................... 0.01496% monopoison.................... 0.01377% monoground.................... 0.00778% monodragon.................... 0.00762% monosteel..................... 0.00487% swagplay...................... 0.00332% monofairy..................... 0.00243% trapper....................... 0.00121% sandstall..................... 0.00082% rainstall..................... 0.00064% sandoffense................... 0.00050% tricksun...................... 0.00038% Stalliness (mean: -0.092) |## -1.5|### |####### -1.0|########### |############### -0.5|####################### |########################### 0.0|############################## |####################### +0.5|################ |########### +1.0|###### |### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%