weatherless...................97.54433% offense.......................46.41204% balance.......................34.31465% hyperoffense..................12.77610% voltturn...................... 7.10066% stall......................... 3.25987% semistall..................... 3.23734% trickroom..................... 2.93716% hail.......................... 2.22572% hailoffense................... 0.25247% trickhail..................... 0.13903% sun........................... 0.11514% choice........................ 0.09712% rain.......................... 0.09397% sunoffense.................... 0.09270% monotype...................... 0.06094% monoice....................... 0.04297% sand.......................... 0.02097% rainoffense................... 0.01103% monopsychic................... 0.00806% tailwind...................... 0.00533% dragmag....................... 0.00363% monoghost..................... 0.00342% monodark...................... 0.00176% mononormal.................... 0.00162% hailstall..................... 0.00144% monograss..................... 0.00134% monoelectric.................. 0.00068% monopoison.................... 0.00060% monofighting.................. 0.00019% multiweather.................. 0.00014% monoground.................... 0.00014% monorock...................... 0.00008% monofairy..................... 0.00006% monobug....................... 0.00003% monoflying.................... 0.00001% monofire...................... 0.00001% monodragon.................... 0.00000% monowater..................... 0.00000% rainstall..................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% sandstall..................... 0.00000% swagplay...................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.071) |## -1.5|## |##### -1.0|############# |########### -0.5|################## |##################### 0.0|############################## |################### +0.5|########## |########### +1.0|##### |# +1.5|# |# +2.0|# | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.65%