weatherless...................76.49108% offense.......................46.37957% balance.......................33.46736% hyperoffense..................11.26445% voltturn......................10.86364% sand..........................10.81050% rain.......................... 6.16346% sun........................... 6.15530% semistall..................... 5.24382% stall......................... 3.64480% hail.......................... 1.99508% trickroom..................... 1.74205% multiweather.................. 1.52659% monotype...................... 1.23499% sunoffense.................... 0.66004% sandoffense................... 0.58619% choice........................ 0.47993% dragmag....................... 0.44901% sandstall..................... 0.32500% hailoffense................... 0.28800% rainoffense................... 0.19487% monowater..................... 0.16764% monobug....................... 0.15793% tailwind...................... 0.11683% tricksun...................... 0.10599% monofire...................... 0.09860% mononormal.................... 0.07998% sunstall...................... 0.07841% monoflying.................... 0.07203% monoice....................... 0.06944% monoelectric.................. 0.06523% monosteel..................... 0.06452% monopoison.................... 0.06147% monopsychic................... 0.05830% monofairy..................... 0.05817% monodark...................... 0.05687% monodragon.................... 0.05168% monograss..................... 0.05111% monoghost..................... 0.04561% monorock...................... 0.04264% rainstall..................... 0.04216% monofighting.................. 0.04048% tricksand..................... 0.03448% monoground.................... 0.03414% gravity....................... 0.03301% trickrain..................... 0.02756% trickhail..................... 0.01961% allweather.................... 0.01838% hailstall..................... 0.01539% trapper....................... 0.01268% swagplay...................... 0.00065% fear.......................... 0.00013% Stalliness (mean: -0.068) -2.0|# |## -1.5|##### |######### -1.0|############## |##################### -0.5|########################## |############################## 0.0|############################ |######################## +0.5|################## |############ +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.47%