weatherless...................77.30621% offense.......................44.28724% balance.......................31.38848% voltturn......................13.74566% hyperoffense..................11.91630% sand..........................11.25861% rain.......................... 6.86931% stall......................... 6.62168% semistall..................... 5.78629% sun........................... 5.01760% trickroom..................... 1.89054% multiweather.................. 1.40367% hail.......................... 1.07722% sandstall..................... 0.84545% dragmag....................... 0.52254% sunoffense.................... 0.52127% sandoffense................... 0.51334% monotype...................... 0.36138% choice........................ 0.31473% tailwind...................... 0.26852% hailoffense................... 0.21259% tricksun...................... 0.16575% rainoffense................... 0.14910% monofire...................... 0.08587% monopoison.................... 0.04846% sunstall...................... 0.04679% monowater..................... 0.04061% gravity....................... 0.04044% monoflying.................... 0.03961% allweather.................... 0.03959% monoghost..................... 0.03166% trickrain..................... 0.02459% monoice....................... 0.01857% monobug....................... 0.01756% rainstall..................... 0.01604% trapper....................... 0.01589% tricksand..................... 0.01441% monoelectric.................. 0.01326% trickhail..................... 0.01279% hailstall..................... 0.01138% monograss..................... 0.00982% monosteel..................... 0.00901% mononormal.................... 0.00844% monofairy..................... 0.00777% monofighting.................. 0.00765% monodragon.................... 0.00699% monopsychic................... 0.00608% monodark...................... 0.00580% monoground.................... 0.00443% monorock...................... 0.00097% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.009) -2.0|# |## -1.5|###### |######### -1.0|############## |################### -0.5|####################### |############################## 0.0|########################## |##################### +0.5|################# |########### +1.0|######## |##### +1.5|#### |### +2.0|## |## +2.5|## |## +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.48%