weatherless...................78.72190% offense.......................37.32167% balance.......................33.79574% stall.........................11.25606% voltturn......................10.81057% sand..........................10.77641% semistall..................... 9.73476% hyperoffense.................. 7.89177% rain.......................... 7.03028% sun........................... 3.59341% sandstall..................... 1.86745% trickroom..................... 1.04057% multiweather.................. 0.71745% dragmag....................... 0.70972% hail.......................... 0.62297% sandoffense................... 0.53334% monotype...................... 0.19381% choice........................ 0.18199% sunoffense.................... 0.16176% monofire...................... 0.13857% tricksun...................... 0.13805% hailoffense................... 0.06095% hailstall..................... 0.02584% rainoffense................... 0.02473% sunstall...................... 0.02211% trickrain..................... 0.01359% tailwind...................... 0.01318% rainstall..................... 0.01173% allweather.................... 0.00868% monofighting.................. 0.00682% monobug....................... 0.00641% monoelectric.................. 0.00640% monowater..................... 0.00608% monopoison.................... 0.00570% monoice....................... 0.00387% monofairy..................... 0.00371% monosteel..................... 0.00282% trapper....................... 0.00266% tricksand..................... 0.00260% mononormal.................... 0.00232% gravity....................... 0.00228% monoflying.................... 0.00210% monoghost..................... 0.00208% monograss..................... 0.00195% monodragon.................... 0.00178% trickhail..................... 0.00168% monodark...................... 0.00132% monopsychic................... 0.00120% monoground.................... 0.00066% monorock...................... 0.00016% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.278) -2.0| |## -1.5|##### |###### -1.0|######### |################### -0.5|################## |############################## 0.0|##################### |###################### +0.5|##################### |################ +1.0|########## |####### +1.5|########## |##### +2.0|##### |## +2.5|#### |## +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%