weatherless...................83.24778% offense.......................59.42996% balance.......................31.01586% rain..........................16.75222% hyperoffense.................. 9.55418% trickroom..................... 0.67432% tailwind...................... 0.07348% rainoffense................... 0.04967% sandoffense................... 0.00000% sun........................... 0.00000% voltturn...................... 0.00000% multiweather.................. 0.00000% sand.......................... 0.00000% stall......................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monotype...................... 0.00000% Stalliness (mean: -0.239) -1.5|### |## -1.0|######## |############# -0.5|#### |###################### 0.0|############################## |# +0.5|########### |## +1.0| | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.05%