weatherless...................99.57996% offense.......................63.27560% balance.......................35.62424% hyperoffense.................. 1.10016% trickroom..................... 0.44651% rain.......................... 0.42004% rainoffense................... 0.00516% tailwind...................... 0.00508% sandoffense................... 0.00000% sun........................... 0.00000% voltturn...................... 0.00000% multiweather.................. 0.00000% sand.......................... 0.00000% stall......................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monotype...................... 0.00000% Stalliness (mean: 0.032) -1.5|# | -1.0| |##### -0.5| |############################## 0.0|####### | +0.5|####################### | +1.0| | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.49%