weatherless...................86.63501% offense.......................48.35508% balance.......................34.22457% hyperoffense..................10.69940% hail.......................... 7.13877% voltturn...................... 6.15082% semistall..................... 3.90785% rain.......................... 3.32172% stall......................... 2.81310% trickroom..................... 2.48335% sun........................... 1.93972% monotype...................... 1.15724% sand.......................... 1.04963% rainoffense................... 0.73420% sunoffense.................... 0.68036% choice........................ 0.56648% hailoffense................... 0.34348% monoice....................... 0.32614% mononormal.................... 0.16893% monobug....................... 0.14216% monowater..................... 0.13238% monorock...................... 0.08624% multiweather.................. 0.07939% hailstall..................... 0.07273% monodark...................... 0.05579% monoelectric.................. 0.05010% monoghost..................... 0.05005% monoflying.................... 0.03936% monograss..................... 0.03901% sandstall..................... 0.03692% dragmag....................... 0.03015% tailwind...................... 0.02983% monopsychic................... 0.02420% monodragon.................... 0.02319% monopoison.................... 0.02140% gravity....................... 0.01738% monofighting.................. 0.01703% monoground.................... 0.01697% monofairy..................... 0.01297% tricksun...................... 0.01268% trickhail..................... 0.01203% sandoffense................... 0.01199% monosteel..................... 0.01179% monofire...................... 0.01065% sunstall...................... 0.00358% trickrain..................... 0.00196% rainstall..................... 0.00063% tricksand..................... 0.00042% allweather.................... 0.00038% trapper....................... 0.00024% Stalliness (mean: -0.106) -2.0|# |## -1.5|#### |####### -1.0|############### |################# -0.5|########################## |############################## 0.0|########################### |####################### +0.5|############### |########### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.51%