weatherless...................84.63512% offense.......................47.31403% balance.......................35.16021% hyperoffense.................. 9.94267% hail.......................... 9.33121% voltturn...................... 7.82183% stall......................... 3.82474% semistall..................... 3.75835% rain.......................... 3.22787% trickroom..................... 2.16069% sun........................... 1.82327% sand.......................... 1.01551% rainoffense................... 0.89415% sunoffense.................... 0.89174% choice........................ 0.63298% monotype...................... 0.55176% hailoffense................... 0.36274% monoice....................... 0.22750% mononormal.................... 0.09450% monowater..................... 0.05822% hailstall..................... 0.05166% tailwind...................... 0.03706% multiweather.................. 0.03274% monopoison.................... 0.03081% sandstall..................... 0.02864% monobug....................... 0.02525% monoelectric.................. 0.02113% monoghost..................... 0.02110% monodark...................... 0.01874% sandoffense................... 0.01474% monorock...................... 0.01212% tricksun...................... 0.01202% monoflying.................... 0.01038% gravity....................... 0.00881% dragmag....................... 0.00805% trickrain..................... 0.00778% monoground.................... 0.00705% monofighting.................. 0.00701% monograss..................... 0.00691% monopsychic................... 0.00618% monofairy..................... 0.00553% trickhail..................... 0.00287% sunstall...................... 0.00156% monodragon.................... 0.00104% monofire...................... 0.00068% monosteel..................... 0.00044% tricksand..................... 0.00005% rainstall..................... 0.00002% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.060) -2.0|# |## -1.5|#### |###### -1.0|############# |################ -0.5|######################### |############################## 0.0|########################## |######################## +0.5|############## |############ +1.0|###### |### +1.5|## |# +2.0| |## +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%