weatherless...................89.91277% offense.......................45.91350% balance.......................33.91431% hyperoffense..................14.69595% sun........................... 5.80929% semistall..................... 3.87117% trickroom..................... 2.45621% sand.......................... 1.90800% hail.......................... 1.78096% voltturn...................... 1.62821% stall......................... 1.60507% sunoffense.................... 0.85454% rain.......................... 0.83761% monotype...................... 0.37740% choice........................ 0.33185% multiweather.................. 0.24320% hailoffense................... 0.17465% trickhail..................... 0.11392% tricksun...................... 0.09787% dragmag....................... 0.07664% mononormal.................... 0.07013% sunstall...................... 0.05904% monobug....................... 0.04338% monofire...................... 0.04269% monoice....................... 0.03901% monowater..................... 0.03891% sandstall..................... 0.03787% rainoffense................... 0.03363% sandoffense................... 0.03110% tailwind...................... 0.02794% monopsychic................... 0.02568% monorock...................... 0.02423% monograss..................... 0.02183% tricksand..................... 0.02176% monofighting.................. 0.01961% monoflying.................... 0.01667% monoelectric.................. 0.01599% monodark...................... 0.01560% monopoison.................... 0.01321% monoghost..................... 0.01067% gravity....................... 0.00769% monodragon.................... 0.00559% monofairy..................... 0.00373% hailstall..................... 0.00371% trickrain..................... 0.00369% rainstall..................... 0.00259% monoground.................... 0.00190% monosteel..................... 0.00145% swagplay...................... 0.00084% trapper....................... 0.00069% Stalliness (mean: -0.186) -2.0|## |#### -1.5|###### |########## -1.0|################## |#################### -0.5|########################## |############################## 0.0|############################ |######################## +0.5|################## |############# +1.0|###### |### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%