weatherless...................87.84330% offense.......................39.72153% balance.......................36.30633% hyperoffense..................13.17548% stall......................... 5.79394% sun........................... 5.76233% semistall..................... 5.00273% sand.......................... 3.28853% hail.......................... 3.14284% trickroom..................... 2.86357% voltturn...................... 1.14142% hailoffense................... 0.82171% sunoffense.................... 0.50654% choice........................ 0.29991% dragmag....................... 0.28453% multiweather.................. 0.20706% rain.......................... 0.17055% sunstall...................... 0.14513% sandstall..................... 0.13972% monotype...................... 0.11928% monofire...................... 0.10281% trickhail..................... 0.07289% tricksun...................... 0.02213% monofighting.................. 0.00990% gravity....................... 0.00810% rainoffense................... 0.00470% tricksand..................... 0.00313% sandoffense................... 0.00205% tailwind...................... 0.00190% monowater..................... 0.00174% monopsychic................... 0.00124% monobug....................... 0.00100% monoelectric.................. 0.00083% mononormal.................... 0.00081% monorock...................... 0.00065% monofairy..................... 0.00023% monodragon.................... 0.00023% monoice....................... 0.00022% monoghost..................... 0.00021% monoflying.................... 0.00012% hailstall..................... 0.00011% rainstall..................... 0.00009% monograss..................... 0.00004% monopoison.................... 0.00001% monodark...................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.013) -2.0|### |####### -1.5|####### |####### -1.0|############# |################ -0.5|######################### |######################## 0.0|############################## |##################### +0.5|#################### |################# +1.0|######## |##### +1.5|### |## +2.0|### |# +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.46%