weatherless...................73.98477% offense.......................44.57135% balance.......................32.07840% sand..........................16.75127% hyperoffense..................16.56796% sun........................... 5.87986% semistall..................... 4.96334% rain.......................... 4.37112% voltturn...................... 4.21602% monotype...................... 3.00338% sandoffense................... 2.42527% stall......................... 1.81895% multiweather.................. 1.50874% sandstall..................... 0.71912% hail.......................... 0.60632% monowater..................... 0.50761% sunoffense.................... 0.49351% trickroom..................... 0.47941% monoflying.................... 0.42301% monofairy..................... 0.33841% mononormal.................... 0.22561% monodark...................... 0.21151% dragmag....................... 0.21151% choice........................ 0.21151% monofire...................... 0.19741% monopoison.................... 0.15510% monobug....................... 0.15510% monoground.................... 0.15510% monosteel..................... 0.12690% monorock...................... 0.12690% rainoffense................... 0.11280% monoghost..................... 0.11280% monoice....................... 0.09870% monoelectric.................. 0.08460% trickhail..................... 0.07050% monodragon.................... 0.07050% tailwind...................... 0.05640% monopsychic................... 0.05640% monograss..................... 0.04230% monofighting.................. 0.04230% hailoffense................... 0.04230% tricksand..................... 0.02820% rainstall..................... 0.02820% tricksun...................... 0.01410% Stalliness (mean: -0.216) -2.0|# |#### -1.5|######## |############# -1.0|################## |####################### -0.5|########################## |########################## 0.0|############################## |####################### +0.5|############## |############ +1.0|####### |#### +1.5|#### |## +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%