weatherless...................73.48628% offense.......................42.14641% balance.......................34.34307% sand..........................17.39550% hyperoffense..................15.98240% sun........................... 5.51135% semistall..................... 5.47179% voltturn...................... 4.81644% rain.......................... 4.38254% monotype...................... 2.62576% sandoffense................... 2.50275% stall......................... 2.05633% multiweather.................. 1.28539% sandstall..................... 0.93721% hail.......................... 0.57492% trickroom..................... 0.46087% sunoffense.................... 0.42657% monoflying.................... 0.41785% monowater..................... 0.41764% monofairy..................... 0.34558% mononormal.................... 0.24388% dragmag....................... 0.21438% monodark...................... 0.18520% choice........................ 0.17821% monofire...................... 0.15497% monorock...................... 0.14739% monobug....................... 0.12477% monoground.................... 0.11413% trickhail..................... 0.11170% rainoffense................... 0.10446% monopoison.................... 0.09075% monoice....................... 0.08740% monoghost..................... 0.08645% tailwind...................... 0.08282% monosteel..................... 0.07393% monoelectric.................. 0.05564% monopsychic................... 0.04746% monodragon.................... 0.04573% hailoffense................... 0.04499% monograss..................... 0.03401% monofighting.................. 0.02760% tricksand..................... 0.02066% rainstall..................... 0.01567% tricksun...................... 0.00922% Stalliness (mean: -0.170) -2.0|# |#### -1.5|######## |############# -1.0|################ |###################### -0.5|######################## |####################### 0.0|############################## |######################## +0.5|############### |############## +1.0|######### |#### +1.5|#### |## +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%