weatherless...................75.18923% balance.......................42.19849% offense.......................33.22103% sand..........................17.37868% hyperoffense..................14.28912% semistall..................... 8.41654% voltturn...................... 4.42781% rain.......................... 4.39693% sun........................... 3.13294% sandoffense................... 2.83883% stall......................... 1.87482% sandstall..................... 1.23561% monotype...................... 1.12153% multiweather.................. 0.48392% sunoffense.................... 0.47175% trickroom..................... 0.41824% hail.......................... 0.38614% tailwind...................... 0.27840% mononormal.................... 0.26917% trickhail..................... 0.26514% monoflying.................... 0.25383% dragmag....................... 0.22217% monofairy..................... 0.21186% monorock...................... 0.12199% monowater..................... 0.11486% monoground.................... 0.06344% monoghost..................... 0.04145% rainoffense................... 0.03286% monodark...................... 0.02453% choice........................ 0.02135% tricksand..................... 0.01433% monosteel..................... 0.01177% monopsychic................... 0.00748% monoelectric.................. 0.00171% monopoison.................... 0.00114% monograss..................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.005) -2.0|# |### -1.5|####### |################ -1.0|########## |########################### -0.5|############## |############# 0.0|############################## |############################## +0.5|############ |###################### +1.0|######################### |####### +1.5|##### | +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%