weatherless...................72.44341% balance.......................39.12409% offense.......................31.47574% sand..........................16.45431% hyperoffense..................14.06646% semistall.....................13.49779% rain.......................... 9.71892% voltturn...................... 4.87896% sandoffense................... 2.87999% stall......................... 1.83591% sun........................... 1.47633% sandstall..................... 0.90243% sunoffense.................... 0.38357% dragmag....................... 0.31573% monotype...................... 0.27023% multiweather.................. 0.21392% trickroom..................... 0.14767% hail.......................... 0.12095% tailwind...................... 0.10507% trickhail..................... 0.10377% mononormal.................... 0.08786% monofairy..................... 0.08558% monoflying.................... 0.03544% monowater..................... 0.02603% monoground.................... 0.01376% monoghost..................... 0.00895% monorock...................... 0.00879% rainoffense................... 0.00697% choice........................ 0.00433% monosteel..................... 0.00179% tricksand..................... 0.00177% monodark...................... 0.00145% monopsychic................... 0.00059% monoelectric.................. 0.00004% monopoison.................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.070) -2.0|# |#### -1.5|### |############### -1.0|### |############################ -0.5|####### |###### 0.0|################# |################### +0.5|####### |#################### +1.0|############################## |##### +1.5|##### | +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.58%