weatherless...................99.10314% offense.......................42.37668% balance.......................33.85650% voltturn......................15.91928% semistall.....................12.55605% hyperoffense.................. 8.29596% trickroom..................... 3.13901% stall......................... 2.91480% choice........................ 1.12108% monotype...................... 1.12108% sand.......................... 0.67265% sun........................... 0.44843% monosteel..................... 0.44843% multiweather.................. 0.22422% monopoison.................... 0.22422% monodark...................... 0.22422% monofighting.................. 0.22422% Stalliness (mean: 0.091) |###### -1.0|########### |########### -0.5|############### |################# 0.0|############################## |############# +0.5|##### |############# +1.0|########### |######## +1.5|###### |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.66%