weatherless...................99.15606% offense.......................38.20090% balance.......................36.17331% voltturn......................18.78918% semistall.....................15.72942% hyperoffense.................. 5.98944% stall......................... 3.90693% trickroom..................... 3.34506% sand.......................... 0.71394% choice........................ 0.43240% monotype...................... 0.34760% sun........................... 0.33154% multiweather.................. 0.20154% monopoison.................... 0.18948% monosteel..................... 0.08245% monodark...................... 0.04368% monofighting.................. 0.03198% Stalliness (mean: 0.220) |##### -1.0|####### |######## -0.5|########### |############# 0.0|############################## |############## +0.5|### |############### +1.0|########## |######### +1.5|####### |### +2.0| | more negative = more offensive, more positive = more stall one # = 0.73%